if (obj_pl.x < 140 && current_mus == 0) { current_mus = 1 if audio_is_playing(mus_cafe_arcade) { audio_sound_gain(mus_cafe_arcade, 1, 600) audio_sound_gain(obj_radio.current_song, 0, 600) return; } var dynamic_mus = audio_play_sound(mus_cafe_arcade, 1, 1) audio_sound_gain(dynamic_mus, 0, 0) var dynamic_mus_pos = audio_sound_get_track_position(obj_radio.current_song) audio_sound_set_track_position(dynamic_mus, dynamic_mus_pos) audio_sound_gain(obj_radio.current_song, 0, 600) audio_sound_gain(dynamic_mus, 1, 600) } else if (obj_pl.x >= 140 && current_mus == 1) { current_mus = 0 scr_audio_fade_out(mus_cafe_arcade, 600) audio_sound_gain(obj_radio.current_song, 1, 300) }