if (obj_pl.x < 140 && current_mus == 0) { current_mus = 1; if (audio_is_playing(mus_cafe_arcade)) { audio_sound_gain(mus_cafe_arcade, 1, 600); audio_sound_gain(obj_radio.current_song, 0, 600); exit; } var dynamic_mus = audio_play_sound(mus_cafe_arcade, 1, 1); audio_sound_gain(dynamic_mus, 0, 0); var dynamic_mus_pos = audio_sound_get_track_position(obj_radio.current_song); audio_sound_set_track_position(dynamic_mus, dynamic_mus_pos); audio_sound_gain(obj_radio.current_song, 0, 600); audio_sound_gain(dynamic_mus, 1, 600); } else if (obj_pl.x >= 140 && current_mus == 1) { current_mus = 0; scr_audio_fade_out(178, 600); audio_sound_gain(obj_radio.current_song, 1, 300); }