event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Have you given up your life# of being a wrangler to# experience MODERNISM?" message[1] = "* I highly suggest doing so,# it is the most prestigious# life one could choose." message[2] = "* Chic architecture, light# switches, latte machines...# it's all here." message[3] = "* Once you indulge, you# can't stop!" } npc_flag = 1 break case 1: with (msg) { message[0] = "* Why do I choose to live in# the Dunes and not somewhere# modern like Hotland?" message[1] = "* Because I wanna feel# important." message[2] = "* If I walk around using tech# in front of monsters who# don't, I'm the cool one." message[3] = "* I'm probably the most# secure monster around." } npc_flag = 2 break case 2: with (msg) { message[0] = "* I need to invest in a nice# suit to really sell my# status." message[1] = "* Gotta say, there's something# incredibly unsettling about# not wearing clothes." } break } }