event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Have you given up your life# of being a wrangler to# experience MODERNISM?"; message[1] = "* I highly suggest doing so,# it is the most prestigious# life one could choose."; message[2] = "* Chic architecture, light# switches, latte machines...# it's all here."; message[3] = "* Once you indulge, you# can't stop!"; } npc_flag = 1; break; case 1: with (msg) { message[0] = "* Why do I choose to live in# the Dunes and not somewhere# modern like Hotland?"; message[1] = "* Because I wanna feel# important."; message[2] = "* If I walk around using tech# in front of monsters who# don't, I'm the cool one."; message[3] = "* I'm probably the most# secure monster around."; } npc_flag = 2; break; case 2: with (msg) { message[0] = "* I need to invest in a nice# suit to really sell my# status."; message[1] = "* Gotta say, there's something# incredibly unsettling about# not wearing clothes."; } break; } }