event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Oh, hello little one!" message[1] = "* Are you a friend of my son's?" message[2] = "* He's always making new# friends, I can't keep up." message[3] = "* In any case, make yourself at# home!" } npc_flag += 1 break case 1: with (msg) { message[0] = "* I do hope Starlo grows out of# this state eventually." message[1] = "* He needs to find himself a# wife and settle down." message[2] = "* If only he won Ceroba's heart# back then..." message[3] = "* I think he was too shy to take# initiative, poor boy." message[4] = "* When she got engaged to# Chujin, he didn't set foot# outside for days." message[5] = "* I eventually had to tell him# to move on. It was very# difficult." message[6] = "* Sigh... heartbreak is always# tragic." } npc_flag += 1 break case 2: with (msg) { message[0] = "* I better start thinking about# dinner..." message[1] = "* I wonder if Gilbert and Angie# are busy?" message[2] = "* Hmm... I'm sure they're free.# After all, there's never a bad# time for a BBQ!" } break } }