event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Oh, hello little one!"; message[1] = "* Are you a friend of my son's?"; message[2] = "* He's always making new# friends, I can't keep up."; message[3] = "* In any case, make yourself at# home!"; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* I do hope Starlo grows out of# this state eventually."; message[1] = "* He needs to find himself a# wife and settle down."; message[2] = "* If only he won Ceroba's heart# back then..."; message[3] = "* I think he was too shy to take# initiative, poor boy."; message[4] = "* When she got engaged to# Chujin, he didn't set foot# outside for days."; message[5] = "* I eventually had to tell him# to move on. It was very# difficult."; message[6] = "* Sigh... heartbreak is always# tragic."; } npc_flag += 1; break; case 2: with (msg) { message[0] = "* I better start thinking about# dinner..."; message[1] = "* I wonder if Gilbert and Angie# are busy?"; message[2] = "* Hmm... I'm sure they're free.# After all, there's never a bad# time for a BBQ!"; } break; } }