with (instance_create(irandom_range((bbox_left + sprite_get_width(spr_dunes_boulder_shadow) / 2), (bbox_right - sprite_get_width(spr_dunes_boulder_shadow) / 2)), 0, obj_dunes_boulders)) { y_target = irandom_range(other.bbox_bottom, other.bbox_top) y_target = (clamp(y_target, (other.bbox_top + sprite_height / 2 + sprite_get_height(spr_dunes_boulder_shadow) / 2), other.bbox_bottom)) - sprite_height / 2 - sprite_get_height(spr_dunes_boulder_shadow) / 2 y = y_target - 300 } alarm[0] = irandom_range(15, 50)