image_alpha += 0.025 if (image_alpha < 1) return; var roll_speed = 2.5 image_speed = 0.4 if ((y < 160 && y > 80) || y > 240) { roll_speed = 4.5 image_index = 0 image_speed = 0 if (y > 380) image_alpha -= 0.1 } if (y > 240) depth = 10000 y += roll_speed if (y >= room_height) instance_destroy()