image_alpha += 0.025; if (image_alpha < 1) exit; var roll_speed = 2.5; image_speed = 0.4; if ((y < 160 && y > 80) || y > 240) { roll_speed = 4.5; image_index = 0; image_speed = 0; if (y > 380) image_alpha -= 0.1; } if (y > 240) depth = 10000; y += roll_speed; if (y >= room_height) instance_destroy();