var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; event_user(0); if (enemy_dead == true) { x = starting_point_x; y = starting_point_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; instance_create(starting_point_x, starting_point_y, obj_el_bailador_dead); instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared == true) { sprite_index = spr_el_bailador_spared; x = starting_point_x; y = starting_point_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; image_speed = 0; image_index = 0; image_alpha = 0.5; if (no_loop_create_clouds == false) { for (i = 0; i <= 11; i += 1) instance_create(x, y - 22, obj_spare_cloud); } no_loop_create_clouds = true; } if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead == false && enemy_spared == false) { if (global.current_hp_enemy <= 0) sprite_index = spr_el_bailador_dead; else if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) sprite_index = neutral_sprite; else sprite_index = neutral_sprite; } if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) { time_elapsed = 0; sign_modifier = 1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; x = draw_position_x + damage_disjoint_x; y = draw_position_y + damage_disjoint_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false && image_alpha > 0) { game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); time_elapsed += time_increase; if (time_elapsed >= time_max) { time_elapsed = 0; sign_modifier = -sign_modifier; } image_yscale = draw_position_yscale + animation_disjoint_yscale; image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); animating = true; } else { animating = false; }