if (room == rm_dunes_elevator) { with (obj_pl) { direction = 270 image_alpha = 1 if (global.dunes_flag[4] >= 3 && global.party_member == noone) x = 165 else x = 150 if (global.party_member != noone) { if (!instance_exists(global.party_member)) instance_create(180, 130, global.party_member) with (global.party_member) { x = 180 y = 130 dir_new[1] = 270 } } y = 130 } alarm[0] = 30 }