if (room == rm_dunes_elevator) { with (obj_pl) { direction = 270; image_alpha = 1; if (global.dunes_flag[4] >= 3 && global.party_member == -4) x = 165; else x = 150; if (global.party_member != -4) { if (!instance_exists(global.party_member)) instance_create(180, 130, global.party_member); with (global.party_member) { x = 180; y = 130; dir_new[1] = 270; } } y = 130; } alarm[0] = 30; }