current_hp_ed = 1000 max_hp_ed = 1000 last_hp_ed = current_hp_ed current_hp_ed_draw = current_hp_ed ed_attack_stat = 10 ed_defense_stat = 10 current_hp_moray = 900 max_hp_moray = 900 last_hp_moray = current_hp_moray current_hp_moray_draw = current_hp_moray moray_attack_stat = 10 moray_defense_stat = 8 current_hp_ace = 1000 max_hp_ace = 1000 last_hp_ace = current_hp_ace current_hp_ace_draw = current_hp_ace ace_attack_stat = 10 ace_defense_stat = 7 current_hp_mooch = 900 max_hp_mooch = 900 last_hp_mooch = current_hp_mooch current_hp_mooch_draw = current_hp_mooch mooch_attack_stat = 10 mooch_defense_stat = 6 global.current_hp_enemy = current_hp_ed global.max_hp_enemy = max_hp_ed global.last_hp_enemy = last_hp_ed global.current_hp_enemy_draw = current_hp_ed_draw global.enemy_attack_stat = ed_attack_stat global.enemy_defense_stat = ed_defense_stat global.battle_enemy_name_1 = "ed" case_exec = "Nothing" audio_gain_time = 1000