switch scene { case 0: if (room == rm_battle) return; cutscene_wait(1) break case 1: cutscene_dialogue() with (msg) { sndfnt = 108 message[0] = "* What are you thinking!?" message[1] = "* I know they started the# fight but we don't know# the situation!" message[2] = "* What if it was a glitch# in their programming?" message[3] = "* ..." message[4] = "* These bots are# antiques. " message[5] = "* We have no right to# destroy them, got that?" message[6] = "* ...Sigh." if (global.sworks_flag[4] == 0) { message[7] = "* Why are we in this# situation to begin with?" message[8] = "* I thought Axis said he# was the last of his# kind..." message[9] = "* Wait... " message[10] = "* He introduced himself# as \"Model 014\"." message[11] = "* There must have been 13# other guard-bot# prototypes." message[12] = "* I suppose only one is# still functioning." message[13] = "* Still, this thing# definitely wasn't a# guard-bot..." message[14] = "* We don't know how many# other robot types are# out there." message[45] = "* We'll figure it out in# due time, I'm sure." message[16] = "* Just... don't do# anything stupid." prt[7] = 371 prt[8] = 371 prt[9] = 370 prt[10] = 371 prt[11] = 377 prt[12] = 377 prt[13] = 371 prt[14] = 370 prt[15] = 370 prt[16] = 368 } else { message[7] = "* Just... don't do# anything stupid." prt[7] = 368 } prt[0] = 366 prt[1] = 368 prt[2] = 368 prt[3] = 394 prt[4] = 377 prt[5] = 370 prt[6] = 377 } break case 2: global.sworks_flag[4] = 1 cutscene_end() break }