if live_call() return global.live_result; var door = instance_create_depth(100, 160, -100, obj_doorway) with (door) { image_xscale = 2.5 image_yscale = 1.25 nextroom = 238 xx = 200 yy = 150 } layer_set_visible("door_open", true) var wall = instance_position(120, 170, obj_wall) instance_destroy(wall)