if (entry_number == global.factory_code) { var door = instance_create_depth(100, 160, -100, obj_doorway); with (door) { image_xscale = 2.5; image_yscale = 1.25; nextroom = 238; xx = 740; yy = 760; } layer_set_visible("door_open", true); instance_destroy(); } else { }