if (seesaw_item_number <= 0) { scr_audio_fade_out(mus_build_a_bot, 1500) instance_create(0, 0, obj_factory_02_seesaw_victory) } if (seesaw_item_number_wrong <= 0) instance_create(0, 0, obj_factory_02_seesaw_puzzle_recreator) with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_idle