switch (scene) { case 0: cutscene_wait(1); break; case 1: cutscene_dialogue(); with (msg) { talker[0] = 1161; message[0] = "* Dammit!"; message[1] = "* Better try again."; prt[0] = 370; prt[1] = 370; } break; case 2: cutscene_wait(0.5); break; case 3: instance_create(0, 0, obj_factory_02_seesaw_puzzle); obj_factory_02_seesaw_puzzle.seesaw_puzzle_activate = true; instance_destroy(); break; }