switch scene { case 0: cutscene_wait(1) break case 1: cutscene_dialogue() with (msg) { talker[0] = 1161 message[0] = "* Dammit!" message[1] = "* Better try again." prt[0] = 370 prt[1] = 370 } break case 2: cutscene_wait(0.5) break case 3: instance_create(0, 0, obj_factory_02_seesaw_puzzle) obj_factory_02_seesaw_puzzle.seesaw_puzzle_activate = true instance_destroy() break }