if (state == 1 && image_speed == 0) { if (!alarm[0]) { alarm[0] = active_timer; audio_play_sound(snd_fire_ignite, 1, 0); fire_loop = audio_play_sound(snd_fire_loop, 1, 1); image_speed = 1; } if (child_light == -4) child_light = instance_create_depth(x + 52, y - 6, depth - 1, obj_factory_03_furnace_light); } if (state == 2) { if (image_index <= 0) { image_index = 0; image_speed = 0; state = 0; } } if (state == 1) { if (text_alpha < 0.8) text_alpha += 0.05; } else if (text_alpha > 0) { text_alpha -= 0.05; }