switch (scene) { case 0: cutscene_wait(0.5); break; case 1: cutscene_sfx_play(383, 1); break; case 2: cutscene_wait(0.5); break; case 3: cutscene_sfx_play(401, 1); break; case 4: cutscene_wait(2); break; case 5: cutscene_sfx_play(384, 0.8); break; case 6: cutscene_wait(0.3); break; case 7: cutscene_sfx_play(263, 0.3); break; case 8: cutscene_wait(1); break; case 9: if (draw_alpha > 0) { draw_alpha -= 0.1; } else { draw_alpha = 0; scene++; } break; case 10: instance_destroy(); break; }