switch scene { case 0: cutscene_wait(0.5) break case 1: cutscene_sfx_play(snd_undertale_swoosh, 1) break case 2: cutscene_wait(0.5) break case 3: cutscene_sfx_play(snd_decibatfall, 1) break case 4: cutscene_wait(2) break case 5: cutscene_sfx_play(snd_undertale_thud, 0.8) break case 6: cutscene_wait(0.3) break case 7: cutscene_sfx_play(snd_toy_squeak, 0.3) break case 8: cutscene_wait(1) break case 9: if (draw_alpha > 0) draw_alpha -= 0.1 else { draw_alpha = 0 scene++ } break case 10: instance_destroy() break }