if ((!instance_exists(obj_dialogue)) && waiter == 0) { msg = instance_create(x, y, obj_dialogue) waiter = 1 } with (msg) { sndfnt = 97 message[0] = "* Do not wander off." message[1] = "* It's dangerous in here." prt[0] = 340 prt[1] = 343 } if ((!global.dialogue_open) && waiter == 1) { global.cutscene = true obj_pl.vspeed = -3 if (!alarm[0]) alarm[0] = 3 }