var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; if (enemy_dead == false && enemy_spared == false) image_alpha = global.image_alpha_enemy_attacking; if (enemy_dead == true) { x = starting_point_x; y = starting_point_y; instance_create(starting_point_x, starting_point_y, obj_dalv_dead); instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared == true) { sprite_index = spr_dalv_spared; x = starting_point_x; y = starting_point_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; image_alpha = 0.5; if (no_loop_create_clouds == false) { for (i = 0; i <= 11; i += 1) instance_create(x, y - 100, obj_spare_cloud); } no_loop_create_clouds = true; } obj_feisty_four_ace_head.image_alpha = image_alpha; obj_feisty_four_ace_arm.image_alpha = image_alpha; if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead == false && enemy_spared == false) { if (global.current_hp_enemy <= 0) sprite_index = spr_feisty_four_ace_body_legs; else sprite_index = spr_feisty_four_ace_body_legs; } if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) { time_elapsed = 0; sign_modifier = 1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; if (damage_disjoint_count > 0) { if (global.current_hp_enemy <= 0) sprite_index = spr_feisty_four_ace_body_legs; else sprite_index = hurt_sprite; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; } else if (sprite_index == hurt_sprite) { sprite_index = spr_feisty_four_ace_body_legs; } if (global.current_hp_enemy <= 0) { time_elapsed = 0; sign_modifier = 1; } x = draw_position_x + damage_disjoint_x; y = draw_position_y + damage_disjoint_y; if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) { game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); image_yscale = draw_position_yscale + animation_disjoint_yscale; image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); var image_yscale_store = image_yscale; var time_elapsed_head = time_elapsed - time_elapsed_decrease_head; if (time_elapsed_head < 0) { time_elapsed_head += time_max; sign_modifier_head = -sign_modifier; } else { sign_modifier_head = sign_modifier; } game_maker_cannot_do_math = power((time_elapsed_head / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math); image_yscale = draw_position_yscale + animation_disjoint_yscale; head_displacement_y = bbox_top + (sprite_height * head_displacement_y_multiplier); image_yscale = image_yscale_store; var time_elapsed_hand = time_elapsed - time_elapsed_decrease_hand; if (time_elapsed_hand < 0) { time_elapsed_hand += time_max; sign_modifier_hand = -sign_modifier; } else { sign_modifier_hand = sign_modifier; } game_maker_cannot_do_math = power((time_elapsed_hand / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_yscale = sign_modifier_hand * (max_rise - game_maker_cannot_do_math); image_yscale = draw_position_yscale + animation_disjoint_yscale; hand_displacement_y = bbox_top + (sprite_height * hand_displacement_y_multiplier); image_yscale = image_yscale_store; time_elapsed += time_increase; if (time_elapsed >= time_max) { time_elapsed = 0; sign_modifier = -sign_modifier; } animating = true; } else { animating = false; } if (vanish == true) { if (vanish_state == 1) { game_maker_cannot_do_math = power((time_elapsed_move / (((time_max_move * 0.5) / 2) * (1 / sqrt(max_rise_move * 0.15)))) - sqrt(max_rise_move * 0.15), 2); animation_disjoint_x_move = -sign_modifier_move * ((max_rise_move * 0.15) - game_maker_cannot_do_math); x = draw_position_x + animation_disjoint_x_move; time_elapsed_move += time_increase_move; if (time_elapsed_move > ((time_max_move * 0.5) / 2)) { time_elapsed_move = 0; vanish_state = 2; } } if (vanish_state == 2) { game_maker_cannot_do_math = power((time_elapsed_move / ((time_max_move / 2) * (1 / sqrt(max_rise_move)))) - sqrt(max_rise_move), 2); animation_disjoint_x_move = sign_modifier_move * (max_rise_move - game_maker_cannot_do_math); x = draw_position_x + animation_disjoint_x_move; time_elapsed_move += time_increase_move; if (time_elapsed_move > (time_max_move / 2)) instance_destroy(); } } if (instance_exists(obj_feisty_four_ace_head)) { with (obj_feisty_four_ace_head) event_user(0); } if (instance_exists(obj_feisty_four_ace_arm)) { with (obj_feisty_four_ace_arm) event_user(0); }