starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale difference_x = obj_feisty_four_ed_legs.x - x difference_y = obj_feisty_four_ed_legs.y - y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false hand_angle_max = 10