starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 hurt_sprite = 2809 no_loop_damage_disjoint_count = false no_loop_create_clouds = false animating = false vanish = false vanish_state = 1 sign_modifier = 1 time_elapsed = 0 time_max = 60 time_increase = 1 max_rise = 0.025 max_rise_ext = 0.01 mooch_fly_away = false mooch_fly_away_no_loop = false if instance_exists(obj_background_feisty_four_yellow) depth = obj_background_feisty_four_yellow.depth - 1