starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 hurt_sprite = 1739 no_loop_damage_disjoint_count = false no_loop_create_clouds = false animating = false vanish = false vanish_state = 1 sign_modifier = 1 time_elapsed = 0 time_max = 60 time_increase = 1 max_rise = 0.025 max_rise_ext = 0.01 if instance_exists(obj_background_feisty_four_yellow) depth = obj_background_feisty_four_yellow.depth - 1 instance_create_depth(x, (y - 154), (depth - 2), obj_feisty_four_moray_head) instance_create_depth((x - 38), (y - 124), (depth - 1), obj_feisty_four_moray_hand_left) instance_create_depth((x + 14), (y - 124), (depth + 1), obj_feisty_four_moray_hand_right) head_displacement_y_multiplier = (obj_feisty_four_moray_head.y - bbox_top) / sprite_height time_elapsed_decrease_head = 4 hand_left_displacement_y_multiplier = (obj_feisty_four_moray_hand_left.y - bbox_top) / sprite_height time_elapsed_decrease_hand_left = 0 hand_right_displacement_y_multiplier = (obj_feisty_four_moray_hand_right.y - bbox_top) / sprite_height time_elapsed_decrease_hand_right = 0