if live_call() return global.live_result; switch scene { case 0: cutscene_wait(1.5) break case 1: instance_create_depth(442, 55, -100, obj_flowey_world_toriel_fire) instance_create_depth(506, 55, -100, obj_flowey_world_toriel_fire) audio_play_sound(snd_undertale_appear, 1, 0) cutscene_advance() break case 2: cutscene_wait(1.5) break case 3: obj_toriel_npc.npc_direction = "down" break }