if live_call() return global.live_result; if (room == rm_battle_flowey) draw_sprite_ext(flowey_face_sprite, 0, flowey_face_x, flowey_face_y, (3 + (random_range(-0.1, 0.1))), (3 + (random_range(-0.1, 0.1))), 0, c_white, 0.5) draw_set_color(c_black) draw_set_alpha(transition_overlay_alpha) draw_rectangle(0, 0, 640, 480, false) draw_set_alpha(1) if instance_exists(obj_battle_hp_max_self) { if (global.current_hp_self < 10 && global.current_hp_self > -10) draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 20, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) else draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 20, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) }