if live_call() return global.live_result; obj_battle_flowey_body_1.y = flowey_ystart instance_destroy(obj_flowey_1_attack_6_face) instance_destroy(obj_flowey_1_attack_6_tear) instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch) with (obj_dialogue_box_battle_transformation_any) event_user(0) with (obj_dialogue_box_battle_transformation_any_in) event_perform(ev_alarm, 0)