if (live_call()) return global.live_result; draw_sprite_ext(sprite_index, image_index, x - 1, y, 1, 1, image_angle, c_black, image_alpha); draw_sprite_ext(sprite_index, image_index, x - 1, y - 1, 1, 1, image_angle, c_black, image_alpha); draw_sprite_ext(sprite_index, image_index, x, y - 1, 1, 1, image_angle, c_black, image_alpha); draw_sprite_ext(sprite_index, image_index, x + 1, y - 1, 1, 1, image_angle, c_black, image_alpha); draw_sprite_ext(sprite_index, image_index, x + 1, y, 1, 1, image_angle, c_black, image_alpha); draw_sprite_ext(sprite_index, image_index, x + 1, y + 1, 1, 1, image_angle, c_black, image_alpha); draw_sprite_ext(sprite_index, image_index, x, y + 1, 1, 1, image_angle, c_black, image_alpha); draw_sprite_ext(sprite_index, image_index, x - 1, y + 1, 1, 1, image_angle, c_black, image_alpha); draw_self();