if live_call() return global.live_result; image_speed = 1 scene = 0 cutscene_timer = 0 shoot_delay = 15 shoot_delay_max = 3 image_yscale = 0 destroy_self = false slash_instance = -4 fade_out = false spawn_direction = -1 direction_current = 0 direction_inc = 0 bullet_count = 7