if (live_call()) return global.live_result; pellet_count = 8; pellet_dist_default = 56; pellet_dist = pellet_dist_default; pellet_speed = 3 * choose(1, -1); for (var i = 0; i < pellet_count; i++) { pellet[i] = instance_create_depth(x, y, -300, obj_battle_enemy_attack_fpellets_simple); pellet[i].image_speed = 0; pellet[i].image_index = 1; pellet[i].image_alpha = 0; pellet[i].direction = i * (360 / pellet_count); pellet[i].image_angle = pellet[i].direction; } var box = 3154; image_alpha = 0; direction = point_direction(x, y, box.x, box.y); speed = 3.5; fade_out = false; alarm[0] = 50; alarm[1] = 15;