if live_call() return global.live_result; pellet_count = 8 pellet_dist_default = 56 pellet_dist = pellet_dist_default pellet_speed = 3 * (choose(1, -1)) for (var i = 0; i < pellet_count; i++) { pellet[i] = instance_create_depth(x, y, -300, obj_battle_enemy_attack_fpellets_simple) pellet[i].image_speed = 0 pellet[i].image_index = 1 pellet[i].image_alpha = 0 pellet[i].direction = i * (360 / pellet_count) pellet[i].image_angle = pellet[i].direction } var box = obj_dialogue_box_battle_transformation_any image_alpha = 0 direction = point_direction(x, y, box.x, box.y) speed = 3.5 fade_out = false alarm[0] = 50 alarm[1] = 15