if (live_call()) return global.live_result; var attack_offset = 42; var box = 3154; var side = choose(1, 2, 3, 4); var x_offset = 0; var y_offset = 0; switch (side) { case 1: x_offset = -160; y_offset = 0; break; case 2: x_offset = 0; y_offset = -160; break; case 3: x_offset = 160; y_offset = 0; break; case 4: x_offset = 0; y_offset = 160; break; } instance_create_depth(box.x + x_offset, box.y + y_offset, -300, obj_flowey_1_attack_pellet_circle_spawner); alarm[1] = attack_offset;