if live_call() return global.live_result; var box = obj_dialogue_box_battle_transformation_any scene = 0 cutscene_timer = 0 alpha_base = 0 hand_alpha = 0 left_alpha = 1 right_alpha = 1 pick_index = 0 face_index = 0 left_index = 0 right_index = 0 max_shake = 0.5 shake_intensity = 0 soul_spawn_delay = 20 x = box.x y = box.bbox_top - 70 alarm[0] = 300