if live_call() return global.live_result; draw_set_alpha(alpha_base) draw_sprite(spr_petal_pull_face, face_index, (x + (random_range((-shake_intensity), shake_intensity))), (y + (random_range((-shake_intensity), shake_intensity)))) draw_sprite(spr_petal_pull_petal1, 0, x, y) draw_sprite(spr_petal_pull_petal2, 0, x, y) draw_sprite(spr_petal_pull_petal3, 0, x, y) draw_sprite(spr_petal_pull_petal4, 0, x, y) draw_sprite(spr_petal_pull_hand_base, 0, x, y) draw_sprite_ext(spr_petal_pull_hand_picking, pick_index, x, y, 1, 1, 0, c_white, hand_alpha) draw_sprite_ext(spr_petal_pull_petal_left, left_index, x, y, 1, 1, 0, c_white, (left_alpha * alpha_base)) draw_sprite_ext(spr_petal_pull_petal_right, right_index, x, y, 1, 1, 0, c_white, (right_alpha * alpha_base)) draw_set_alpha(1)