audio_play_sound(snd_bullet_warning, 1, 0) image_xscale = 1.25 image_yscale = 1.25 warning_number -= 1 if (warning_number < 0) { instance_destroy() audio_play_sound(snd_undertale_explosion, 1, 0) instance_create_depth(x, y, -99, obj_flowey_battle_gray_cross_bomb_smoke) var expl1 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion) var expl2 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion) if (image_index == 0) { expl1.image_angle = 0 expl2.image_angle = 90 } else { expl1.image_angle = 45 expl2.image_angle = 135 } } alarm[0] = 20