if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("flowey2", "void", "void") if (x > obj_heart_battle_fighting_parent.x) image_yscale *= -1 image_alpha = 0 direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, (obj_heart_battle_fighting_parent.y + 12)) image_angle = direction - 180 scene = 0 cutscene_timer = 0