if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("flowey2", "void", "void") can_explode = false sin_deg = 0 sin_inc = 5 y_variation = 50 if (x > 320) { image_xscale = -1 direction = 180 sin_deg = 180 } speed = 4 hit_flash = false