if live_call() return global.live_result; switch scene { case 0: image_xscale = lerp(image_xscale, 1.2, 0.1) image_yscale = image_xscale image_angle = 720 * image_xscale if (image_xscale >= 1.19) { image_xscale = 1.2 scene++ } break case 1: image_xscale = lerp(image_xscale, 1, 0.4) image_yscale = image_xscale image_angle = 720 * image_xscale if (image_xscale < 1.01) { image_xscale = 1 scene++ } break case 2: instance_destroy() audio_play_sound(snd_impact_gunshot, 1, 0) spawner.hit_flash = true spawner.alarm[1] = 3 break } if (spawner != noone && instance_exists(spawner)) { x = spawner.x y = spawner.y } else instance_destroy()