if live_call() return global.live_result; if (spawn_direction < 180) spawn_direction = irandom_range(180, 360) else spawn_direction = irandom_range(0, 180) spawn_x = lengthdir_x(spawn_distance, spawn_direction) spawn_y = lengthdir_y(spawn_distance, spawn_direction) instance_create_depth((soul.x + spawn_x), (soul.y + spawn_y), (depth - 1), obj_flowey_battle_gray_gun) if (spawn_number > 0) { alarm[0] = spawn_delay spawn_number-- } else instance_destroy()