if live_call() return global.live_result; var side = choose(1, 2) switch side { case 1: var horse1 = instance_create_depth(-40, 300, -100, obj_flowey_battle_gray_horse) var horse2 = instance_create_depth(700, 400, -100, obj_flowey_battle_gray_horse) break case 2: horse1 = instance_create_depth(700, 300, -100, obj_flowey_battle_gray_horse) horse2 = instance_create_depth(-40, 400, -100, obj_flowey_battle_gray_horse) break } var explosive_enemy = choose(horse1, horse2) with (explosive_enemy) can_explode = true instance_destroy()