if (live_call()) return global.live_result; var side = choose(1, 2); var horse1, horse2; switch (side) { case 1: horse1 = instance_create_depth(-40, 300, -100, obj_flowey_battle_gray_horse); horse2 = instance_create_depth(700, 400, -100, obj_flowey_battle_gray_horse); break; case 2: horse1 = instance_create_depth(700, 300, -100, obj_flowey_battle_gray_horse); horse2 = instance_create_depth(-40, 400, -100, obj_flowey_battle_gray_horse); break; } var explosive_enemy = choose(horse1, horse2); with (explosive_enemy) can_explode = true; instance_destroy();