if live_call() return global.live_result; scene = 0 cutscene_timer = 0 var xx = obj_heart_battle_fighting_parent.x var yy = obj_heart_battle_fighting_parent.y var dir_mult = (360/7) for (var i = 0; i < 7; i++) { var spawn_dir = i * dir_mult var spawn_x = xx + (lengthdir_x(100, spawn_dir)) var spawn_y = yy + (lengthdir_y(100, spawn_dir)) var bul = instance_create_depth(spawn_x, spawn_y, -100, obj_flowey_battle_phase_2_gray_pellet) bul.direction = point_direction(bul.x, bul.y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) bul.image_alpha = 0 - i * 0.1 bul.speed = 0 bul.alarm[0] = 45 }