if (live_call()) return global.live_result; scene = 0; cutscene_timer = 0; var xx = obj_heart_battle_fighting_parent.x; var yy = obj_heart_battle_fighting_parent.y; var dir_mult = 360/7; for (var i = 0; i < 7; i++) { var spawn_dir = i * dir_mult; var spawn_x = xx + lengthdir_x(100, spawn_dir); var spawn_y = yy + lengthdir_y(100, spawn_dir); var bul = instance_create_depth(spawn_x, spawn_y, -100, obj_flowey_battle_phase_2_gray_pellet); bul.direction = point_direction(bul.x, bul.y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); bul.image_alpha = 0 - (i * 0.1); bul.speed = 0; bul.alarm[0] = 45; }