if (live_call()) return global.live_result; switch (scene) { case 0: with (obj_flowey_battle_phase_2_gray_pellet) { if (image_alpha < 1) exit; alarm[0] = 999; } scene++; break; case 1: cutscene_wait(0.5); break; case 2: with (obj_flowey_battle_phase_2_gray_pellet) { if (speed < 8) speed += 0.2; alarm[0] = 50; } cutscene_wait(4); break; case 3: instance_destroy(); break; }