if live_call() return global.live_result; switch scene { case 0: with (obj_flowey_battle_phase_2_gray_pellet) { if (image_alpha < 1) return; alarm[0] = 999 } scene++ break case 1: cutscene_wait(0.5) break case 2: with (obj_flowey_battle_phase_2_gray_pellet) { if (speed < 8) speed += 0.2 alarm[0] = 50 } cutscene_wait(4) break case 3: instance_destroy() break }