if live_call() return global.live_result; var xx = obj_heart_battle_fighting_parent.x var yy = obj_heart_battle_fighting_parent.y bul = instance_create_depth(xx, (yy - 150), -100, obj_flowey_battle_phase_2_gray_pellet) bul.direction = point_direction(bul.x, bul.y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) bul.image_alpha = 0 bul.speed = 0 scene = 0 cutscene_timer = 0