vine_number = 5; vine_distance = 60; spawn_delay = 3; var x_start = irandom_range(vine_distance, 640 - (vine_number * vine_distance)); var side = choose(1, 2); if (side == 2) { x_start = 640 - x_start; vine_distance *= -1; } for (var i = 0; i < vine_number; i++) { var warning = instance_create_depth(x_start + (i * vine_distance), 450, -100, obj_flowey_battle_gray_vine_warning); warning.alarm[0] = i * spawn_delay; }