if live_call() return global.live_result; image_xscale = 0 image_yscale = 0 image_alpha = 0 scene = 0 cutscene_timer = 0 spin_speed = 0 spin_speed_max = 12 for (var i = 0; i < sprite_get_number(spr_battle_flowey_wheel_petals_grey); i++) { var petal = instance_create_depth(x, y, (depth + 1), obj_flowey_battle_gray_wheel_petal_gray) petal.image_index = i } petal_sprite_special[0] = 3442 petal_sprite_special[1] = 1944 petal_sprite_special[2] = 3178 petal_sprite_special[3] = 3074 petal_sprite_special[4] = 856 petal_sprite_special[5] = 3524 wheel_phase_number = 0