if (live_call()) return global.live_result; var side = choose(-1, 1); yy[0] = 320; yy[1] = 380; yy[2] = 440; var saw_speed = 12; switch (side) { case -1: xx[0] = -30; xx[1] = 670; spd[0] = saw_speed; spd[1] = -saw_speed; break; case 1: xx[1] = -30; xx[0] = 670; spd[1] = saw_speed; spd[0] = -saw_speed; break; } instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[0], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); instance_create_depth(clamp(xx[1], 40, 600), clamp(yy[1], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[2], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning); alarm[0] = 17;