if live_call() return global.live_result; var side = choose(-1, 1) yy[0] = 320 yy[1] = 380 yy[2] = 440 var saw_speed = 12 switch side { case -1: xx[0] = -30 xx[1] = 670 spd[0] = saw_speed spd[1] = (-saw_speed) break case 1: xx[1] = -30 xx[0] = 670 spd[1] = saw_speed spd[0] = (-saw_speed) break } instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[0], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning) instance_create_depth(clamp(xx[1], 40, 600), clamp(yy[1], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning) instance_create_depth(clamp(xx[0], 40, 600), clamp(yy[2], 40, 440), -100, obj_flowey_battle_mechanical_saw_warning) alarm[0] = 17