if live_call() return global.live_result; spawn_count = 4 spawn_list = ds_list_create() ds_list_add(spawn_list, 1, 2, 3, 4, 5, 6) for (var i = 0; i < spawn_count; i++) { ds_list_shuffle(spawn_list) x_spawn[i] = 100 * (ds_list_find_value(spawn_list, 0)) instance_create_depth(x_spawn[i], 440, -100, obj_flowey_battle_mechanical_saw_warning) ds_list_delete(spawn_list, 0) } ds_list_clear(spawn_list) alarm[0] = 17