if (live_call()) return global.live_result; spawn_count = 4; spawn_list = ds_list_create(); ds_list_add(spawn_list, 1, 2, 3, 4, 5, 6); for (var i = 0; i < spawn_count; i++) { ds_list_shuffle(spawn_list); x_spawn[i] = 100 * ds_list_find_value(spawn_list, 0); instance_create_depth(x_spawn[i], 440, -100, obj_flowey_battle_mechanical_saw_warning); ds_list_delete(spawn_list, 0); } ds_list_clear(spawn_list); alarm[0] = 17;