if live_call() return global.live_result; attack_offset = 120 attack_offset_max = 20 attack_delay = 20 spawn_vines = true gui_alpha = 0 gui_fade_out = false player_hurt = false player_vulnerable = true player_alpha = 1 overlay_alpha = 1 with (instance_create_depth(0, 0, -9999, obj_screen_fade_effect)) { fade_alpha = 1 fade_color = 0 fade_speed = 0.05 fade_stage = 2 }