if live_call() return global.live_result; switch step { case 1: if (mode == 0) { rotation = -1 instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_blue) image_blend = make_color_rgb(0, 162, 232) } else { rotation = 1 instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_orange) image_blend = make_color_rgb(255, 125, 0) } image_angle = 90 * rotation step++ break case 2: if (image_alpha < 1) image_alpha += 0.1 else step++ break case 3: if (image_angle != (-90 * rotation)) image_angle -= (10 * rotation) else step++ break case 4: if (image_alpha > 0) image_alpha -= 0.1 else instance_destroy() break }