if (live_call()) return global.live_result; switch (step) { case 1: if (mode == 0) { rotation = -1; instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_blue); image_blend = make_color_rgb(0, 162, 232); } else { rotation = 1; instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_clay_cone_collider_orange); image_blend = make_color_rgb(255, 125, 0); } image_angle = 90 * rotation; step++; break; case 2: if (image_alpha < 1) image_alpha += 0.1; else step++; break; case 3: if (image_angle != (-90 * rotation)) image_angle -= (10 * rotation); else step++; break; case 4: if (image_alpha > 0) image_alpha -= 0.1; else instance_destroy(); break; }