if live_call() return global.live_result; if (ds_map_find_value(event_data, "event_type") == "sprite event") { switch ds_map_find_value(event_data, "message") { case "eye_shoot": if (oscillator == 0) { instance_create_depth(x, y, (depth + 1), obj_flowey_battle_phase_2_clay_cone) obj_flowey_battle_phase_2_clay_cone.mode = irandom_range(0, 1) oscillator = 1 } else oscillator = 0 break } }