if (live_call()) return global.live_result; switch (scene) { case 0: instance_create_depth(0, 0, -100, ds_list_find_value(attack_list, 0)); var old_value = ds_list_find_value(attack_list, 0); ds_list_delete(attack_list, 0); ds_list_insert(attack_list, irandom_range(attackmax_repeat, ds_list_size(attack_list) - 1), old_value); scene++; break; case 1: if (cutscene_wait(attack_delay)) cutscene_advance(0); break; }