if live_call() return global.live_result; depth = obj_flowey_battle_final.depth + 2 instance_create_depth(111, 130, (depth - 1), obj_flowey_battle_phase_2_lowpoly_leaf) var leaf2 = instance_create_depth(281, 126, (depth - 1), obj_flowey_battle_phase_2_lowpoly_leaf) leaf2.sprite_index = spr_battle_flowey_lowpoly_leaf_2 instance_create_depth(-60, 60, -100, obj_flowey_battle_phase_2_side_vine) var vine2 = instance_create_depth(700, 60, -100, obj_flowey_battle_phase_2_side_vine) vine2.image_xscale = -1 flowey_vulnerable = 0 draw_alpha_white = 0 instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_stickbug) instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_hspikes) instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_vspikes) instance_create_depth(0, 0, -100, obj_flowey_battle_lowpoly_spawner_dspikes)