if live_call() return global.live_result; petal_count = 6 petal_speed = 5 petal_dist = 90 spin_speed = 2 var soul = obj_heart_battle_fighting_yellow_final for (var i = 0; i < 360; i += (360 / petal_count)) { var petal = instance_create_depth((soul.x + (lengthdir_x(petal_dist, i))), (soul.y + (lengthdir_y(petal_dist, i))), (depth - 1), obj_flowey_battle_phase_2_green_petal) petal.petal_dir = i }