event_inherited() if live_call() return global.live_result; hp_self = 8 move_speed = 2 vspeed = move_speed image_alpha = 0 hurtbox = instance_create_depth(x, y, depth, obj_flowey_battle_phase_2_lowpoly_hurtbox) hurtbox.spawner = id attack_noloop = false charge_state = 0