if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("flowey2", "void", "void") image_index = irandom_range(0, 2) direction = irandom_range(30, 75) if (x > 320) direction = irandom_range(105, 150) image_speed = 0 speed = 12 gravity = 0.3